Games like MNOG have visuals to go by, and they help the player start exploring without directly telling them where to go. It's the player's curiosity that leads the way. I'm considering doing five minute screencasts of this and posting them weekly, or filming multiple parts and releasing two or three parts at a time. Hopefully I can find some way to stitch the videos together, if not I'll just label the videos in parts.Set choices are also a great part for me at least to use interactive fiction. Many works found on inklewriter have this aspect. Mostly with no visual element to go off of, they give players choices on what to do. There is a set story, one that the player needs to pay attention to. Text-based adventure games seem to just have a start and a finish, and it takes work to get there, but they feel like a puzzle more than a story.
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